![]() ![]() Ours is more closer to the basic mainline code. People just have specific preferences and old habits die hard I guess, leading to superiority claims that are neither here nor there.Īs for Snes9x for 3DS, if that version has specific tailored optimizations for 3DS, it might be significantly faster, yes. ![]() jdgleaver says RetroArch 3DS performs a lot better in many cores than many standalones on 3DS. They are not unmaintained, jdgleaver performs tests on it a lot during development and a lot of the RGUI improvements came out of a desire to have something nicer on 3DS.Īnd a lot of homebrew people on 3DS are just biased and don't appreciate what we bring to the table. I'm on mobile and my autocorrect is too agressive. Is there a significant gameplay change at allĮdit: forgive the spelling mistakes haha. There's definitely something that changed between 20+. ![]() But I want to know what differences do the newer snes9x cores have that make them better than the older versions. But, for context, all of my testing has been done on the vanilla cores with default settings.įor now, I'm going to use what works. I have literally just started using retroarch, so I don't know how to get a log file from the program. I found one previous discussion of this online here. Is there may way to fix this on the new cores? The only core I found that worked were snes9x 20. I tested out a couple of the inbuilt snes cores that came with the retroarch 3ds install and I found that the same sort of lag was present in snes9x 2005+. I heard this core worked completely fine with the n3ds at full speed so I was really confused at why it was so laggy. I turned on the frame rate counter, and low and behold, the frame ate was around 45 while playing through the game. To test my install out, I fired up MegamanX on snes9x and was surprised to find that the audio was stuttering. I recently homebrewed my 3ds and was playing around with retroarch. Therefore, if you want to utilize RetroAchievements w/ SNES9X, you're not going to see much of a difference compared to BSNES.So I am having issues with the Snes9x 20+ cores on retroarch for the 3ds (cia). Unless you're doing some sensitive stuff in the game that requires 100% repeatable results or playing an extremely niche game, using SNES9X core will be just as effective as the BSNES core for the game. Due to the high requirements, it becomes the "Platinum Standard" for SNES emulators as it blurs the line between software & hardware execution. The upshot is that it the emulator hits the magical 100% compatibility rating with the SNES & Famicom library. ![]() The first release version of BSNES required a 4.0 Ghz processor, but later releases may have been able to reduce this requirement while the mainstream processors caught up a bit. While this provides a more consistent experience between users, it comes at the cost of extremely high system requirements. This "Good Enough" approach is why this emulator has become prominent & effectively the "Gold Standard" for SNES emulators.īSNES (& Higan) was designed to be a "cycle accurate" emulator that tries to mimic the SNES hardware as closely as possible without any shortcuts. Such types of emulators (which includes ZSNES, which is the common alternative to SNES9X) are typically popular options since they provide a lot of options & features while being accessible to most hardware. There can also be some incompatibility with some SNES games that utilize some more niche chips or complex game code that the emulator may not properly handle consistently (giving some graphical glitches or something), but the majority of games will work just fine (hitting like 97.000 - 99.999% compatibility - You can see a list of some issues at as an example). While it allowed users to use weaker hardware (like 350 Mhz Pentium II processor with 256 MB of RAM) at the cost of execution accuracy by utilizing some shortcuts that can cause some unintended randomness or glitches in games, but is "close enough" for most users. SNES9X was designed to be an emulator that focused on maximum library compatibility with moderate PC hardware. It's more of a debate between "Library Compatibility" vs "Execution Accuracy". ![]()
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